Resident Evil 4 (Game) - Giant Bomb. Overview. Main characters Leon, Ashley, and Ada. Welcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here! Resident Evil 4 stars Leon S. Kennedy, cop- turned- secret- agent, in a bid to save the president's daughter. The action- shooter is set six years after the destruction of Raccoon City. The game was released, exclusively, for the Nintendo Game. Cube on January 1. In October, despite a threat of self- decapitation by Shinji Mikami, the game was ported to the Play. Station 2. A port for the Nintendo Wii, utilizing the Wiimote's unique control system, and PC followed in 2.
RE4, in 2. 01. 1, was released on Play. Station Network and Xbox Live Arcade. An HD remake, finally, was released in 2. PC, and was then later ported to Play. Station 4 and Xbox One in 2. Gameplay. Overview & Controls. Includes 2 items: Umbrella Corps Please read it to see if your question has been answered. Changelog Version 1.2 - Introduces a populated Underground, Player Home, and Foundry thanks to Scottmack! The new over- the- shoulder aiming system in effect. Going through what could be considered a gameplay reboot, Resident Evil 4 ditches many of its survival horror traits in favor of becoming a more accessible third- person shooter. Killing enemies is in fact incentivised- -in stark contrast to the series's original philosophy- -as they will continually drop ammunition and gold - to which can be used to upgrade the player's weaponry. The game's level design is also much more linear in scope and any key items the player comes upon will likely be used up mere moments later. Though the player will still have to solve numerable puzzles across the game. The series' divisive tank controls are still in effect, though are ameliorated by an over- the- shoulder perspective and this, with the addition of laser sights, improves weapon aiming. Player characters cannot 'run n gun', however, and any attempt at firing a weapon requires that the player must first perch themselves to the ground in classic Resident Evil fashion. Although unlike most shooters, the common enemies the player will come into conflict with- -while not technically zombies- -are generally slow in movement and almost- exclusively use melee weapons. A dedicated knife button allows close- quarters combat without an inventory visit, reinforcing a faster pace of action. Switching firearms still requires the player to return to the inventory menu, however. As first introduced in Resident Evil 3: Nemesis, simultaneously pressing back and the 'run' button will have Leon do a 1. By default RE4 has two difficulty settings, Easy and Normal. Upon completing the game will a higher setting become unlocked, called Professional Mode. Each difficulty increases the attack & damage modifiers up from the last. Melee Attacks. Another new mechanic is that of melee attacks. While Leon will forever have his knife available, he can also perform a number of button prompt melee attacks. These are initiated by first stunning an enemy, which is most commonly done by shooting it in the face. This will then allow the player to perform a roundhouse kick. Shooting an enemy in the leg so it'll fall to its knees will also trigger a melee attack, be it a straight- kick or a suplex depending on the type of ganado. Leon is invulnerable amidst the melee attack animation, making it efficient for both offensive and defensive maneuvers. Inventory Tetris. Leon's Attache Case. Leon's attache case, unlike inventory in the past, is gridded with a number of squares. Items occupy a certain number; the player must arrange and re- arrange weapons, ammunition and herbs, among other things, to best utilize his space. Using, combining, discarding and selling items are all integral to grid management. Larger attache cases can be bought. Treasures, which can be sold to the merchant, and key items are housed in a separate menu. Health & Healing Items. Another alteration from the previous games is the health system. Leon's health is no longer governed by a series of statuses and is now represented by a quarter- circle that wraps around the ammo icon. The color scheme still persists, with green indicating Leon is in good health, yellow to notify he's in danger, and red as a warning to the player that he is approaching death. When his health goes into yellow or red, Leon will be shown to hold onto his side. Herbs are once again available for use, as are first aid sprays. The classic green and red varieties persist, although there are no longer any blue herbs as the chance of being poisoned has been removed entirely. Though in their stead is the introduction of yellow herbs, which can be used to marginally increase Leon's health until it fills the entire three quarter circle. However they can only be taken whence they've been mixed with at least one green herb. The healing properties of herbs is locked, regardless of how much overall health Leon has. This means that at the beginning of the game a single herb can heal most of Leon's current health. A mixture of herbs and their healing effects (when Leon has attained his maximum health limit) are as follows: Green Herb - On its own will restore 2. Red Herb - On its own does nothing. Green + Green Herb - Mixed will heal the character by roughly 5. Green + Green + Green Herb - Mixed will heal the character completely. Green + Red Herb - Mixed will heal the character completely. Beyond herbs are eggs the player can collect as well. There are three varieties, each healing a higher percentage than the last, though eggs cannot be combined for greater effects. They are generally found after killing a snake, or by chasing a chicken long enough for it to lay an egg. Chickens are only encountered in the early stages of the game, and eggs can eventually only be acquired by killing a snake. The three egg types are: White - Roughly heals about 1. Brown - Roughly heals about 4. Gold - Will fully heal a character. Secondary Character AIAshley Graham. During key points in the game, the player is tasked with escorting and safeguarding Ashley Graham. She functions as her own character with her own health bar, however she has no means of attack. Instead, the player can choose between telling her to wait or to follow; when told to wait she will stay on the spot until told otherwise. When following she will always trail behind Leon, never getting in the way of his aim, and will also even duck out of the way should Leon's laser sight happen to cross Ashley. Besides being told to simply wait on the spot, there are a number of trash dumpsters that Leon can tell Ashley to hide in; Leon can then whistle to signal it's safe for her to come out. When in a dumpster she is completely hidden from sight from enemies. Ashley is just as vulnerable as Leon and can die from only a couple of attacks. Although her health can also be extended much like Leon if she is given a herb mixture to heal containing a yellow herb. While she makes a concerted effort to stay clear of Leon's aim, she isn't invincible to friendly- fire and can be shot by the player. Beyond simply being attacked, Ganado will also often attempt to carry her away; they will be shown carrying her on their shoulder, and should they exit the area then the game will be over. It will only take a single shot to knock the Ganado off balance, dropping Ashley in the process. There is one occasion where players will actually take control of Ashley. Still without any means of attack, players are to instead crawl under tables to maneuver around enemy encounters. Though she can throw lamps at enemies to set them on fire, it will only temporarily knock them to the ground. Ashley's segment as such is puzzle focussed, though she can also acquire supplies that she'll then give to Leon when she returns to him. On other occasions Ashley will attempt to operate a piece of machinery while Leon must protect her. This includes her turning a number of cranks, to driving a huge bulldozer. Players will also sometimes require Ashley's help to push forward a large crate. Luis Sera. During one particular set- piece, players will work alongside Luis to defend themselves within a small house from an onslaught of Ganado. Luis is equipped with a Red 9 handgun and will make a concerted effort to dispatch as many enemies as possible. He will shoot enemies off of Leon if he is grabbed by one and will thank the player in kind if they return the favor. Like Ashley, Luis will duck if is caught in Leon's laser sight. Luis has infinite ammo and is invulnerable, and will also drop supplies for Leon to collect. However it's possible for Luis to kill Leon. Though while still invincible, if the player shoots Luis five times then a short cutscene will trigger, showing Luis gun down Leon with the words ''Adios, Leon..'', resulting in a game over. Dog. Early in the game, the player will likely notice a dog trapped in a bear trap. If freed, the dog will arrive to help the player against the first El Gigante encounter. While it won't actually attack the monster, it will furiously bark at it, calling its attention away and giving the player ample time to attack. Once the boss battle is over the dog will have disappeared and isn't encountered again. Mike. During a late game event, Leon will have air support courtesy of a minor character called Mike. Piloting an attack helicopter, he will provide assistance against the ganado and also against the turret placements throughout the area. If Leon is too close to one of the towers Mike needs to destroy to help Leon advance, he will repeatedly yell for Leon to get out of the way until he does so. Mike is invincible for this segment and has infinite ammo. On Professional Mode Mike will only shoot down the towers so Leon can progress and will not help with any of the turrets or ganado. Quick Time Events. Resident Evil 4, alongside God of War, was a pioneer in implementing QTEs to include some additional interaction within the cutscenes. Thus during many of the game's cutscenes, players will be required to quickly press the on- screen prompts to escape danger. This can vary from pressing/mashing the face buttons (sometimes simultaneously), to pressing the shoulder buttons, to wiggling the left analogue stick.
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